![]() If auto-battle is being used, characters will only attack, they will not use Soul Break abilities, magic or defend.Įach stage has a Stamina ( スタミナ, Sutamina ?) cost to challenge it. Battles can be fought manually or automatically, which can be changed throughout the battle. If the player receives an Expert score for a stage, they are given 150% of the party's accumulated EXP (resulting in a battle worth 200 EXP being worth 300), while a Champion score for a stage awards a "Champion Bonus!!" of 200% EXP (a battle worth 200 EXP is instead worth 400). Special Score) for any bosses that were fought. Once all battles in a stage are completed, the player is given a score for that stage-"Novice," "Expert," or "Champion" ("Normal," "Good," or "Excellent" in Japanese)-based on time taken, damage received, player characters dead, and Target Score(s) ( スペシャルスコア, Supesharu Sukoa ?, lit. The battles in a stage are fought consecutively, with HP, status effects (including: Paralyze, Confuse, Sleep, Poison, Petrify, Silence, and Blind), and abilities used from each battle carrying over to the next. ![]() Final Fantasy Record Keeper has animated boss and summon sprites. These battles use pixel art sprites against a 2D background, with sprites being taken from the 2D games in the series, reused from Final Fantasy All the Bravest, or being created fresh in a retro style. Each dungeon consists of one or more stages, which have one or more Active Time Battles. ![]() While in a dungeon, the player cannot change party members, equipment, or set abilities. Using their party, the player visits the various worlds of the main Final Fantasy series, and progresses by completing Classic Dungeons re-created from the Record Realm ( Final Fantasy game) that they are set in. ![]() The player assembles a party of up to five members consisting of a combination of original characters such as the main character, Tyro (the default name is Tyro, but can be changed at the beginning), and various named and generic Final Fantasy characters. ![]()
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